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..:: Laurentziu ::..:: The Best Design ::.. / Games / Blood Moderat de julya, stefano
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As a first-person shooter, the gameplay of Blood is witnessed through the eyes of the player controlled character and consists of fighting with all the means available, firearms or magical weapons, the different enemies which populate the levels of the game. In single player mode, the objective of the player is to lead the main character in his quest of revenge against his former master: this is achieved by navigating the levels of each separate episode, looking for an exit, until the "boss" level is reached and a showdown against a large opponent takes place. Each episode can be played separately, in no particular order, albeit these are organized to follow the game's storyline.

Gameplay

Blood's gameplay is similar to other classic FPS games like Doom, in that the player is required to activate switches and/or seek keys to proceed through the levels; on larger maps, finding up to six different keys may be required. Action is generally fast paced as in Doom, with hordes of enemies to wade through on each level. This abundance of enemies is likely a result of the limited load on computers required by the presence of sprites compared to modern 3D, fully-textured models. Also, the limited artificial intelligence controlling the sprites requires large numbers of hostiles to pose a significant threat to the player, in contrast to later games in which advanced AI enhances the danger of single enemies. A classic FPS feature which is rarely employed in Blood is the teleporter. The player's progress is further complicated by different types of traps, including the classic crushing blocks, explosive barrels or lava pits, some "jumping puzzles" and "combo lock" doors.

Blood was also the first FPS (besides the Macintosh classic, Marathon, and Dark Forces) to feature dual or alternate attack modes for the weapons; most weapons in Blood have two completely different methods of dealing damage, in contrast to previous games in which each weapon had only a single type of attack. Another concept added in Blood are the "super secrets", very hard to find and hard to reach areas which merit large rewards.



Blood
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blood shooter, the gameplay blood witnessed through the eyes the player controlled character and

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